|
Handtops as consumer electronics.
Viewed 9042 times. 2 people liked this blog. You can rate it below if you haven't already.
Due to the enthusiast nature of this forum, and the obviously high level of technical know-how of the individual members, we all sometimes miss the point, just as the industry generally has been missing the point from day one. The success of the Handtop form factor, and its very existence, is dependant not on the size and type of keyboard, or the screen resolution, or the CPU, RAM , HDD, OS, or any other technical detail. Those are simply components. The success of the Handtop form factor is dependant on producing a device or devices that meet the perceived requirements of a whole lot of people at a reasonable cost.
So far, no Handtop computer manufacturer has managed to achieve anything close to this.
The simple reason for this failure is that they are constrained by the limitations of technology, finances, and an understanding of what is really needed to fire the public imagination and come up with a “must have” concept.
Before we have a mass of emotional “it needs a touch type keyboard” type of responses, lets look at this dispassionately. The reason no Handtop has as yet become a consumer item (a fridge or VCR or DVD Player or microwave oven) is that there has never as yet been a computer, far less a Handtop computer, that fits so naturally into our lives that it could be considered to be practically indispensable.
The closest things we have to this type of device that could be compared to Handtop computers are the cell phone and the iPod. Conceptually, they are small, simple to operate (with reference to their core functionality) devices that perform a useful function at a affordable price, and can be kept with us all the time.
So what is it that would be needed to make the Handtop a consumer item? Forget for a moment the hardware and OS, they are simply the means of achieving the goal. What is the conceptual basis of a consumer Handtop?
Obviously, the first factor is size and weight. To be universally successful, the Handtop would need to be small enough an light enough to be carried everywhere, as are cell phones today.
The second major factor must be battery life. The Handtop needs a battery life of at least eight hours on the go.
The third factor must be instant availability. To succeed, the Handtop must be available when needed without a waiting period.
The forth factor would be the interface. The operation must be simple and intuitive and shield the user from the complexities of the computer OS, but at the same time be open ended and infinitely configurable. The input must be simple and fast and easy to use, and the output must be simple and easy to interact with.
The fifth factor must be connectivity. For the Handtop to succeed, it must have universal fast connectivity that does not require user intervention.
The sixth factor needs to be storage. The Handtop must possess sufficient storage in a structured environment.
The seventh factor is performance. For the Handtop to succeed, it must have a reasonable level of performance when used for average tasks.
And the eighth and last major factor, but by no means the least important, is cost. The Handtop must be affordable to the average consumer, as is the cell phone at present.
While the above might at present look like science fiction and in today's technological environment it is as yet not completely achievable, we can probably go a long way towards achieving such a design already, if we are prepared to think outside the box, and leave our current preconceptions behind.
The first preconception that we might have to abandon is the concept of a unitary design. Who says that the Handtop has to be one single unit? The iPod is not, it is a player and separate earphones. Why could the same principle not be applied to the Handtop. Input and output devices separate from the main unit, perhaps even interchangeable with other types depending on situation? Like the bluetooth headset on a cell phone, this concept only seems strange until people start using it.
The second preconception to get rid of is to do with interface. Why view things on a screen limited by the size of the unit. Roll out screens will be here soon, but we already have projectors and monitor glasses. Do we need a keyboard as part of the unit? Could we not use a separate, folding keyboard and never have to take the unit out of a pocket? What about virtual keyboards projected from a watch, or voice input for simpler tasks?
The third concept to abandon is functionality. Why should a Handtop function like a traditional computer? Why not pre-program the most commonly used features to be accessed like on a cell phone, or better still a TV remote? If one wanted the traditional OS interface, it would still be available, but should it be the primary interface, and should it determine functionality, as it does today?
Battery life, availability and performance are related and can not be dealt with separately. Would sacrificing CPU performance not lead to better battery life, which in turn would lead to better availability? What about lots of separate, low powered general purpose micro cores on a CPU that perform individual operations and shut down when not in use?
Storage and communications also go hand in hand. SSD's can provide enough low power consumption storage to make the unit work, but are expensive and prohibit high capacities in a low cost unit. But if one had a small SSD in the unit, remote storage could be used for larger volumes of data, presuming inexpensive, high speed pervasive communications. This could also permit the access to increased computing power where needed by handing off tasks to powerful base stations attached to the Handtop via the communications net.
Price could be dealt with by volume sales, sponsorships from cell phone carriers or providers of communications, and the use of less expensive, standardised components.
The only factor that we do not have an available or potentially available solution for at present is battery life, and that will come.
These are just some ideas on how to approach the problem, and there are probably a great number of better ones out there. But one thing is for sure, we need to approach the problem, as it is real and at present limiting the Handtop to a niche, high price market.
Finally, the above conceptual approach does not do away with the Handtop as it is at present. Just as lightweight laptops have not killed gaming laptops, so this conceptual Handtop would not do away with Handtops as we know them. What it would do is popularize the Handtop concept, and turn the Handtop into a consumer electronic device, ensuring the survival and prospering of the traditional Handtop at the top end of the market for those that need it.
*EDIT - Just a week or so after this blog was written, we have a release from Intel in a similar vein. link
| |
Comments
04/04/07
+
PM |
QUOTE |
PERMALINK |
REPORT
ShivaFooL
Following your logic here I would say that voice control would be the way to go. Eliminate the keyboard issue altogether. Tune the OS and limited set of functions to voice input. People would have to get used to a different paradigm, but the speed at which the ipod caught on might suggest that if there is some attention paid to user friendliness, people will take to something a little new if it is not too hard to learn and does something useful. Voice controlled PIM functions and GPS are some that come to mind.
04/05/07
+
PM |
QUOTE |
PERMALINK |
REPORT
SomeName
Given current constraints, what's needed are devices optimally shrunk around minimum touchtype keyboards. Maybe you don't want to hear it, but that's the truth. For smaller devices, display size limits are the main problem...the keyboard can be moved to a one-hand handheld touchtype keyboard along the lines of the Twiddler. So we need good heads-up displays connected wirelessly to the CPUs. The CPU stuff is probably small enough to put in the Twiddler. So that's two pieces. If we had a nice roll-up screen, that would be a nice alternative to the headset but we don't really have that yet either. So all of this stuff is for later...and later will allow for more shrinkage which will make the handheld with headset model more workable. Good two-handed touchtype devices are for soon and for many many months, and it would behoove us to focus primarly upon driving development in that area.
These devices can do most of what they need to do with 64GB of static RAM at roughly a thousand bucks and rapidly falling...unless you want to carry a bunch of media around, and most serious people don't have much need for that. It will hit 128GB soon enough, and that's enough except for people who carry video around...and those people would be better off with a life, so let's design for sensible folks.
04/05/07
+
PM |
QUOTE |
PERMALINK |
REPORT
GreatDane
Hi ShivaFoot,
You have it exactly, thanks for the comment.
Hi SomeName,
Nice thoughts, I agree that some of the stuff is still in the future.
On a very important point, I am not excluding any type of input device (or for that matter, any type of component at all), the main thrust of the concept is to think outside of the constraints of current conventional wisdom, and look at what is needed conceptually for the Handtop to become a device useful to the man in the street. If it is possible to incorporate a touch type keyboard on such a device, then so much the better.
I agree with you that serious Handtop users will have different, and quite possibly exclusive needs that are not dealt with in the consumer electronics version of the Handtop. That is to be expected and will help keep diversity in the market. The problem at present is that the Handtops currently available tend to cater for the serious user, as you put it, and have not caught on with the general public. Price sensitivity is one of the primary causes of this. At $2k, Handtops will remain niche market devices. At less than $1k, they stand a chance of becoming main stream. if the price could be brought down to under $800, and the unit included cell phone functionality, cell phone carriers could be induced to offer them on contract as an alternative to ordinary cell phones. This would quickly boost their market penetration.
With price such a sensitive issue, while large capacity SSD's would be very nice, and should be included if future prices permit, for the foreseeable future, they will cost too much, even if the price is reduced to 10% of what it is today. Attention should perhaps be given to a hybrid storage capability, where some information is stored on the device, and the rest is available using the devices communications capabilities.
04/05/07
+
PM |
QUOTE |
PERMALINK |
REPORT
GadgetFreak
You should have the computer built into your clothes. Then you don't have to carry it. With goggles and a cloth keyboard on your sleeve. That would be cool!
edited: Apr 05 2007
+
PM |
QUOTE |
PERMALINK |
REPORT
GreatDane
Hi GadgetFreak,
It might be possible to incorporate elements of a computer system into one's clothing, but I am not sure at present how practical that would be. I am also not too sure how well they would work after they had been through the wash Eventually I can see that type of thing happening, but not for a while. Nice thought though.
edited: Apr 05 2007
+
PM |
QUOTE |
PERMALINK |
REPORT
LKay
I'm not so sure about instant availability. If I can tolerate a brief (BRIEF, I say) load period for my notebook, then I can't imagine being disgruntled with that same wait to start up a handtop.
I like the idea about voice interface. Perhaps combined with a foldout keyboard for situations where talking into your machine would be a no-no - for example, last nite I pulled out my Lifebook to take notes at a benefits meeting. Talking during the presentation wouldn't have been good. One or both could be sold as add-on features. And honestly, i'm not sure the voice interface would have to be substantially different in terms of how it functions from what we're used to. We'd need to learn a few work-arounds. For example, it loads the windows screen. As with a regular keyboard/mouse, we might want to click an icon on the desktop. So say, "open Word." Word opens with a blank screen. Say, "Type," then start speaking. When you want it to stop typing what you're saying, you'd need a work-around, some uncommon word (since "stop" might come up in a normal sentence) that would tell it to quit typing what you're saying. So there would need to be workarounds like that. But otherwise, it seems to me it could work very much like what we're used to.
TOTALLY agree about the price issue. Handtops will need to have a base price around what you'd pay for a regular notebook, with add-ons perhaps increasing the price until you get a top-end model for what you'd pay for a high-end notebook. The base price can't be more than you'd pay for a comparable notebook, or people won't bite. You can get away with a bit more if you can make it a pocketable, all-in-one device that would replace your cell phone, PDA, Ipod, and laptop, but it has to WORK WELL in all areas.
04/05/07
+
PM |
QUOTE |
PERMALINK |
REPORT
GenM
GD - I totally agree. I have been arguing for a distributed architecture for over 5 years now.
One advantage that you did not mention is that the peripheral devices can have their own battery - thus distributing the power load and weight. I fully expect micro fuel cells to address the battery life issues within the next 5 years.
Relatively low cost, fashionable, headsets are available, but with 320x280 resolution - aimed at the video IPOD market. With a demand for higher resolution screens that should improve. Small projectors are almost here for public sharing of displays. Bandwidth issues will require wires in the short to mid-term timeframe.
There are several alternatives for distributed keyboards - bluetooth keyboards now come in many sizes and flavors, even thumbpads. Twiddlers and Frogpads are designed for one-handed use. Elecson (sp) is trying to find someone to mfg and market their fabric keyboards.
Voice recognition capability through bluetooth headsets is available now in high-end recognition software, using high end headsets for non-quiet conditions (although as LKay pointed out - you cannot talk out loud in many circumstances).
There are other input options - touchpads, pen-capture, gamepads, drawing tablets that all have potential in certain circumstances.
Most new devices now have 802, Bluetooth, and some flavor of cellular data. This could be a peripheral, too (No reason to keep Wi-Fi and BT inside the device). This area is about to go through significant evolution (802.16, 4G, BT 2.2) and having it separate would alow for upgrades. Most implementations run these through USB anyways.
The Origami Experience is a step towards a task based interface that hides the underlying OS. This is a journey. At least we've taken the first steps.
A Distributed Architecture has the additional advantage that not only can users pick and chose the peripherals that meet their needs, but those peripherals can evolve independently.
There is a psychological advantage, as well. Consumers will look at each piece and evaluate size/weight/performance/cost and not necessarily the complete package. Physiologically, weight can be distributed around the body such that it is not as noticable as when concentrated in a single device.
My guess is that a device with CPU, flash memory ( link ), Battery, 4 USB ports, and a video out port could easily be built and marketed for under $600 with VISTA. The minimum other components could be assembled for close to another $500. This is UMPC range - less than handtop range today. Of course additional or more powerful peripherals would raise the cost.
We can almost assemble such a disributed system today - we are only missing the central device that has a cpu without screen or keyboard. (Components I don't want, that take up space and power that I need elsewhere).
04/05/07
+
PM |
QUOTE |
PERMALINK |
REPORT
GreatDane
Hi LKay, GenM,
Thanks for the great feedback, you have both obviously thought long and hard on the issues, and have some really good ideas.
04/05/07
+
PM |
QUOTE |
PERMALINK |
REPORT
jamesmobile
I like the article but to me the key factor must be a touch type keyboard. Voice software is not very good and I have tried the latest Dragon and other softwares, I do not like thumb or touch screen, and a roll up seems to be less useful other than ideal flat surfaces. A foldable keyboard would be fine so long as one can easily open it up to become a normal keyboard without much difficulties. Everyone uses touch type keyboards for all their work, home, laptop uses. Pocket size thumb devices serve limited needs for most due to it being uncomfortable to more than viewing data and limited input. Keyboards are still the key as that is what most consumers prefer.
04/05/07
+
PM |
QUOTE |
PERMALINK |
REPORT
GenM
jamesmobile - that is the beauty of the distributed architecture - you can have the touch type keyboard of your choice. Without also having to have a thumb board that you do not want. Others, who want a thumb board can have one (and they do not need to have a touch type keyboard if they don't want).
04/05/07
+
PM |
QUOTE |
PERMALINK |
REPORT
SomeName
Distributed as you put it means more pieces, and more pieces, all else equal, has significant drawbacks. I can see the reason for a keyboard/CPU and a headset being two pieces fairly readily--it is too uncomfortable to hold one's hand to one's head all the time .
To step beyond that to 3 pieces would require, I think, an improved one-hand keyboard that is substantially smaller than what's out there...small enough to make it worth the cost of the additional clutter of having the CPU elsewhere to free the keyboard hand more. So we might need something like a gesture-sensing apparatus, possibly (primitively) based around several rings on one hand, although it could also be done without physical sensors or markers on the fingers. It would actually be nice to enable both hands this way, and perhaps some other body parts. Such a device should either be very fast to take on and put off, or be nearly completely unnoticeable and undamageable for continual wear. Without such a device, and with UWB, going to only two pieces seems compelling.
UWB, by the way, seems to have pretty much arrived, with some products shipping. So to my mind, we're really right on the edge of being able to send video wirelessly to a head-mounted display. These displays, however, are expensive (except at the very low end) and have been quite slow to improve in resolution. I haven't been tracking it every month, though...but things have been moving slowly in that arena for a long long time.
Also...most of those ports you mention, GenM, can be obviated by UWB, which is so nearly here that it seems we ought to start assuming broadband wireless capability in these dream devices. So try thinking markedly smaller devices with perhaps one physical data port as a safety measure in the event of problems with wireless.
Non-touchtype keyboard input methods are too limited for general application. Perhaps eventually we'll get neural interfaces that will substitute, but until then we need to improve touch-type keyboards as the primary input interface. Other methods are and will continue to be useful as adjuncts (e.g., for drawing and for onscreen touch actuation, with voice input in certain limited roles).
04/05/07
+
PM |
QUOTE |
PERMALINK |
REPORT
GreatDane
If touch type style keyboards are a requirement, at least for a section of the population, what are the alternatives?
As I see it, we have modified layouts, fold out keyboards, fabric keyboards, miniature keyboards and virtual keyboards. Add to that we have gesture based keyboards as rings or gloves.
What about thinking outside the box completely? Why not have gesture sensitive input based on, for example, deaf sign language? Why stick with the conventional typing input? Any ideas on really different alternatives that might offer a substitute input method?
04/05/07
+
PM |
QUOTE |
PERMALINK |
REPORT
SomeName
As to the "consumer electronics" premise of this thread --
The market developed to satisfy gadget freaks initially (no knock on the person with the "GadgetFreak" nickname), and has recently come under pressure to produce more useful devices as the small but keyboard-limited devices being marketed have drawn the attention of people who might have an actual use for them. So a few voices have bothered to speak up in various places to point out that the emperor has no clothes and a useless keyboard, so to speak.
Now, hopefully, and for the next year or two, in response to the reality of the need for efficient text input on computers, manufacturers will address the primary market needs for devices shrunken around touchtype keyboards.
At the same time, various parties would like to exploit the senseless herd that consumes mass media and doesn't care about computers, getting them to pay for repeated access to mindless proprietary entertainment, enriching providers. This is the so-called "consumer electronics" market.
My sense is that there are indeed some people in that "consumer electronics" category, but that they should be encouraged to grow up and stop buying the crap content people are trying to hook them on. My sense is that more people who might have been stuck in this category due to a generally weak education system, the abandonment of young people to the nurturance of their peers, and other related modern sociological problems, have some exposure to the possibilities of being a *producer* of information, a member of society rather than a passive consumer due to the widespread penetration of computers, which necessarily have an efficient text input method to enable an active role for users.
Our opportunity and responsibility as forward-looking technologists is to develop techologies that enable people to grow and better function, not to be stuck as passive and ever-dumber consumers despite the evident potential profits that might accrue to entities that might manage to expand and exploit that passive group. We need to develop and deliver technologies that enable greater functionality, and now that tiny computers are starting to move out of the gadget category (with thumb keyboards and such) and beginning to develop towards becoming practical devices, we can, by focusing on what's useful, bring these devices and their enhancement of human functioning to the masses at ever-reduced cost and complexity.
So the "consumer electronics" market for these devices is really pretty much the same as the market for serious users, but perhaps at lower cost, a later date, and with less complexity. Oh...and with a few ancillary capabilties thrown in such as some at least occasional support for legacy mass media. But these are in fact revolutionary devices that elevate the capabilties of the masses, should they decide to accept their humanity. For those that don't, maybe we can later entice more of them to grow up with more attractive, cheaper devices.
It's really the trend of enlightenment vs. insipidity behind this scene.
04/05/07
+
PM |
QUOTE |
PERMALINK |
REPORT
GreatDane
Hi SomeName,
If the device is generic enough, portable enough, and usable enough, think of the incredible educational opportunities it offers. We tend to knock the negative aspects of consumer devices, of which there are many, and overlook the potential for good. An all capable device, available to everyone, would offer the opportunity for a lot of rubbish, and a huge amount of good as well. Without it, we are looking at consumer electronics that cater more to the rubbish than the good.
04/05/07
+
PM |
QUOTE |
PERMALINK |
REPORT
SomeName
We posted at the same time, so my last post didn't address the one before it. The reasons to stick with conventional keyboard input are ease of learning, ease of transition between devices that are familiar due to the presence of some convention for input, and because most of us have 10 fingers with heavy neural wiring that enable them to operate silently and volitionally with minimal disruption of the surrounding environment and with maximum efficiency...in contrast to large gestures. The keyboard is a natural (ergonomic, well-suited) response to the given human capability, shared by most of us, of wiggling our 10 fingers semi-independently under close enough control in such a manner as to transmit textual information. There really aren't any close substitutes, just supplements, given present technology; eventually direct neural linkage may provide for improvements.
Accordingly efforts must be concentrated on optimizing this digital text input capability in our shrinking devices.
Register / login
|
^
Handtops is Copyright 2003-2008 Handtops.com
All rights reserved. | Contact | RSS
|